Mortal Shell II Map Guide: Reveal It & Fast Travel

A complete Mortal Shell II map guide: how fog of war works, all 11 map fragments, the Fainweald and Mammon regions, and how fast travel unlocks.

The Mortal Shell II map starts covered in fog of war and only reveals itself as you find physical map fragments guarded by statues out in the world — there's no simple "explore to reveal" mechanic. Here's how the reveal system works, where the world splits, and how the game's 11 map fragments and fast-travel beacons fit together.

How the Map Reveals Itself

You don't clear fog of war by walking around. Instead, large statues are scattered across the world, each holding a Map Fragment, and a crow-like entity called Ruk perches on top of them. Once you enter a new area, any fragments in it get marked on your in-progress map with a black-bird icon — finding the icon is easy, actually reaching the statue is the real challenge.

Picking up a fragment permanently clears the fog over that section of terrain. The more significant fragments — the ones Ruk actually guards — also reveal nearby Corrupted Gates on the map, which point you toward the next major dungeon.

Fallgrim: Fainweald and the Ruins of Mammon

The world is called Fallgrim, and it splits into two large regions: Fainweald and the Ruins of Mammon. Both regions branch out from the central hub, Marrow Keep, which you first reach after the Prologue.

  • Fainweald: the first region you explore, home to Widow's Overlook, Blackridge Pass, Mushroom Village, the Citadel of Penance, and the Outskirts of Nochte.
  • Ruins of Mammon: the second region, home to the Outskirts of Mammon, High Lord's Courtyard, Castigator's Keep, the Lonesome Spire, and Sester's Abbey.

All 11 Map Fragments

There are 11 Map Fragments total, split into "Map of Fainweald" (5 fragments) and "Map of Mammon" (6 fragments). Fog of war is removed permanently the moment you pick one up. Documented locations:

FragmentLocation
Map of Fainweald [1]Just north of the Outskirts of Nochte beacon, in The Hag's Path
Map of Fainweald [2]Along the ramparts, top floor of a citadel
Map of Fainweald [3]Near a cliff north of the Widow's Overlook beacon
Map of Fainweald [4]Elevated platform south of Widow's Overlook, west of Tiel the Acolyte's location
Map of Fainweald [5]Near a rock wall just north of the One-Legged Wolf beacon
Map of Mammon [1]Inside the tall tower in Sester's Abbey
Map of Mammon [2]In the Vestige of Infinity, past the Starved Harridan boss fight
Map of Mammon [3]Just before the lift up to the Vestige of Infinity
Map of Mammon [4]In the Lonesome Spire, east of the High Lord's Courtyard beacon
Map of Mammon [5]Southwest of the Outskirts of Mammon beacon
Map of Mammon [6]Directly across from the High Lord's Courtyard beacon

Fragment numbering isn't fully consistent between guides

This location list numbers fragments by where they physically sit. A separate traversal-order account of the same regions (below) also references "Map #1" through "Map #5/#6" per region, but tied to beacon order instead of location — and the two numbering schemes don't always line up on the same spot. Treat both lists as directional help toward all 11 fragments rather than a single authoritative checklist.

Finding Fragments as You Progress: Fainweald

If you're working through Fainweald roughly in beacon order, this is the documented sequence of beacons and the map fragments that turn up alongside them:

  1. Widow's Overlook (unlocked by default) — a map fragment sits nearby, reachable via an air current near Tiel's grave.
  2. Blackridge Pass — north of Widow's Overlook via rope bridges; another fragment is nearby.
  3. Mushroom Village / Mushroom Village Gate — the Gate beacon unlocks Corrupted Gate: Glutted Mire, generally recommended as your first major dungeon.
  4. One-Legged Wolf — near the Troubadour's Lute and the Gragu shell; another fragment is close by.
  5. Stonebled Gate — unlocks Corrupted Gate: Sanguine Caverns.
  6. Gloomshade Grove — a hidden beacon found past a fight with Grisha Hunters.
  7. Citadel of Penance — another fragment turns up here.
  8. Outskirts of Nochte — in the swamplands, with a fragment nearby.
  9. Nochtean Gate — sits in front of Corrupted Gate: Prisoners' Domain.

Finding Fragments as You Progress: Ruins of Mammon

The Mammon side of Fallgrim follows a similar pattern of beacons paired with nearby fragments:

  1. Outskirts of Mammon (unlocked by default) — a fragment sits near a catapult.
  2. Abandoned Outpost — spawns the Collector vendor NPC, but only during Night Mode/hard difficulty.
  3. High Lord's Courtyard — near the Lazlo shell crypt, with a fragment close by.
  4. Gate of Mammon — unlocks Corrupted Gate: Withered Shoals.
  5. A fragment sits between the Lonesome Spire and the Deserted Slums quarry.
  6. Castigator's Keep — another fragment turns up here.
  7. Gate of Infinity — guarded by damage-immune cultists; strike or shoot the blue flame lantern to strip their immunity. Unlocks Corrupted Gate: Faded Citadel, with a fragment nearby.
  8. The Silent Steps — a bone gate here leads to the Sariel boss fight.
  9. Abbey Entrance — in Sester's Abbey, with a fragment nearby.
  10. Sester's Gate — unlocks Corrupted Gate: Conquered Temple.

Fast Travel: Beacons, Ova, and Corrupted Vines

Beacons work like bonfires: resting at one refills your health, Resolve, and flask charges, but it also respawns regular enemies in the area. You don't get beacon-to-beacon fast travel right away — after the Prologue and your first visit to the Marrow Keep hub, you need to collect and siphon at least 5 Ova (UnderMether eggs) before fast travel unlocks. That same siphoning threshold also grants the ability to cleanse corrupted vines blocking certain paths.

Dungeon beacons pay out extra Ova

Most major dungeons ("Corrupted Gates") contain 3 internal beacons, though one has 4. The final internal beacon in each dungeon only appears after you beat that dungeon's boss — and it always grants 26x Ova, which is worth farming early if you're trying to unlock fast travel or vine-cleansing sooner.

What's Tracked on the Full Interactive Map

Beyond the 11 map fragments, community interactive maps catalog a much larger set of pins across Fallgrim:

CategoryCount
Beacons41
Corrupted Gates6
Shells8
Weapons8
Sidearms8
Dungeons37
Bone Gates18
Corrupted Statues8
Tarstones75
Grisha Remnants8
Sheephead Totems6
Key Items9

One interactive map option runs a marker-based tracker reported at over 1,600 markers covering weapons, beacons, shells, dungeons, and merchants. Rather than one flat world map, it's organized as region sub-pages — for example a dedicated Fallgrim/Fainweald area map — with per-category filtering, which makes it easier to isolate just the pins you're hunting for instead of scrolling a cluttered single map.

FAQ

How do I reveal the map in Mortal Shell II?
You have to physically find Map Fragments held by statues out in the world, often guarded by a crow-like entity called Ruk. Picking one up permanently clears the fog of war over that area, and the more significant fragments also reveal nearby Corrupted Gates.
How many map fragments are there in total?
11 — 5 fragments in the "Map of Fainweald" set and 6 in the "Map of Mammon" set.
What are the two main regions of the map called?
The world is Fallgrim, split into Fainweald and the Ruins of Mammon, both reachable from the central Marrow Keep hub.
How do I unlock fast travel between beacons?
Visit Marrow Keep after the Prologue, then collect and siphon at least 5 Ova. That same milestone also unlocks the ability to cleanse corrupted vines blocking certain paths.